I'll make a video showing what it does. I've got a hazy idea of how I'm going to use it for collisions that I'm going to have to flesh out next. Once that's working (this could take me a while though) I'll be able to move on to things like animation and the full range of character movement. Only then will I design the first level. It may be slow but I'm making progress! I still have no intention of giving up on this project.
Now get out of my house Mr. Minkowski! You're a function now and I'm done with you!
Here's my to-do list from last time:
Set the camera bounds when loading the level... (Have I done this?)Now I have :)Start work on collision detection before doing anything fancy- Remeber to code it in such a way that the character can change size at any time
Find a way to define all solid objects as polygonsnow i just need some convenient way to load themFigure out how to detect collisions between these polygons and the playerand move the player out of them apropriately- Decide on how to determine when the character is on the ground
- Jumping
Oh dear, I've introduced you to horrible and terrible and bad and horrible polygon problemz. I'm sorry.
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